‘No Man’s Sky’ Leak Causes Gamers to Lower Expectations

No Man’s Sky is one of the most hotly anticipated games of 2016, but the frenzied excitement surrounding it has grown a little ridiculous over the past couple of years.

Though I’m very much looking forward to sinking my teeth into Hello Games’ sprawling space exploration game, there are many online who will not accept the game being anything less than perfect. The bulk of these deluded individuals have descended upon the No Man’s Sky subreddit, which has become notorious in recent months for its almost cult-like appreciation of the unreleased game. However, one of the forum’s users has now all but burst that bubble, after revealing that they had got their hands on a leaked copy of the game.

Redditor Daymeeuhn reportedly paid $1,300 on eBay for an advance copy of the game of unknown origins, and he has been busy posting his thoughts regarding the game, alongside (now deleted) gameplay videos to Dailymotion, much to the disappointment of Hello Games’ founder Sean Murray, who took to Twitter to write: “We’ve spent years filling No Man’s Sky with surprises. You’ve spent years waiting. Please don’t spoil it for yourself.” But despite Murray’s words of warning, there have been many who inevitably can’t wait until the game’s official release on August 9th, and who have instead been following Dayheeuhn’s notes detailing his experience with the game.

A video posted by Daymeeuhn of him unwrapping his copy of No Man’s Sky.

Though it is highly recommended that you experience the game for yourself before reading spoilers, if you’re not concerned with potentially ruining some surprises for yourself ahead of its release, then take a look below at some of the key points Daymeeuhn touched upon from his play session. Bear in mind that his claims regarding certain aspects of the game have yet to be confirmed, so take these with a pinch of salt.

  • The journey to the center of No Man’s Sky‘s universe does not lead to many major changes. According to Daymeeuhn, the journey to the mysterious center of No Man’s Sky‘s universe does not lead to many crucial changes in the game. Though Hello Games previously stated that as players got closer to the center, the planets they would uncover would be “weirder,” Dayheeuhn claimed that he didn’t notice that much of a difference. He wrote: “The ONLY ONLY ONLY big difference, and honestly the only reason I pushed it so hard, was the weapon crates you saw in the Trade video with the guns for trade improve in quality as you go further in. So, for me, my basic logic was… the sooner I get to the area at the middle, the sooner I have the best multi tool, so why wait?”
  • There’s life on every planet. Daymeeuhn noted that although Hello Games claimed that the majority of planets would be “bone dry,” thus far every planet he has visited has featured life in some capacity or another. Though Daymeeuhn added that “the life itself varied dramatically,” with not all of them boasting “giant rhinos” or other such mammoth creatures, it seems that the game is heavily populated with animal life.
  • The in-game economy is apparently broken. Daymeeuhn’s major concern with No Man’s Sky revolved around its in-game economy. According to the Redditor as soon as players have reached a certain location they can begin farming Atlas Stones, rare items that sell for approximately ten times the amount of any other resource in the game. Daymeeuhn added that by stacking these Atlas Stones, he was able to afford the equipment to reach the center of the universe within hours. 
  • Your ship can’t be improved. Daymeeuhn claimed that throughout his play session of No Man’s Sky, he hasn’t been able to improve his ships whatsoever aside from making cosmetic changes to them. “I am at the point now where my PERSONAL SUIT has something like 3-4x the total inventory / module slots as my fuckin ship,” he wrote, concluding: “That seems wrong to me.”
  • The planets are varied. Though Daymeeuhn’s post mostly leans towards the negative aspects of his time spent with the game, he was impressed by the level of variety in the game’s planets. He wrote: “I never really have moments where I land on a planet and say, “Oh no, not this one again.” They have a lot of variables in the procedural – even the most mundane things like coloring can mean a world of difference.”
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